I am a 3D Hard Surface artist, with four years of photo realistic vehicle art experience, which includes modelling, texturing, rig, skinning, and animating, along with LODing and Reference Surveying! I take great pride in my work and listen well to critique and feed back. I’m proficient in the latest modelling and texturing techniques, with addition experience in source control and bug tracking software; such as Perforce and JIRA.
GRID: Responsible for creating new vehicles, as well as bringing vehicles from older/other franchises and bringing in them to product specification. This includes car modelling, texturing, set up and polish.
Working on Fishing Sim world creating; Boats, Engines, Rods and Reels. Occasionally working on environments and populating lakes with scenery, and providing support/feedback to outsourcers.
Working on the Train Sim World franchise, creating locomotives and rolling stock for DLC products. This involved reference gathering and leasing with the vehicle set up team, along with talking with route and game designers, detailing what the locomotives do and what features they would like to have access to.
Working on the Train Simulator 20XX franchise, creating locomotives and rolling stock for DLC products.